Friday, August 20, 2010

Running into brick walls (in a good way)

Today was pretty productive. Wayne worked on tile interaction, including collision! So now we can run into walls instead of running through them. Swamp tiles now slow your movement. Very awesome. It's starting to feel more like a "real" game!

Fong has been working on lore and let me tell you, what he has so far is awesome! I so want to play this game.

I worked on player character models (though I don't know if you'd technically call them models because it is a 2D game). Fong started these particular models awhile back and I took up where he left off. Not that he left them unfinished, we just needed them in a different format than they were in so I had to change them up some and chop them into layers. I got two sets done, but that is just maybe a fourth (or 1/324th, who knows where it will end up) of what we need for one sex of one race. I haven't even touched melee combat animations and we currently only have one spell-casting animation. So yeah, lots to do.

I also did some research for combat abilities. Now Wayne thinks I'm obsessed with knife fighting. But I'm not. Very much.

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