Sunday, August 15, 2010

Weekend update

I wasn't very productive yesterday (or today, so far). I got a few bits of the inventory screen finished then my brain shut down. Wayne was trying to discuss plot and mechanics and such with me and I finally had to tell him my head just wasn't in it. So we watched Idiocracy instead. Great movie!

Today, after a little bit of tweaking and resizing on my part, Wayne finally got the fancy shmancy round buttons working. Complete with glowiness! I logged into the test version and just stared for awhile. It looks so good so far, if I do say so myself! It's kind of funny that when we were discussing this project a few weeks ago and he mentioned UI, I was like, "That doesn't sound like fun. Do we really need a UI?" But it's been surprisingly the opposite of un-fun. I really enjoy doing pixel-level artwork. Let's just hope I have the same enthusiasm for the actual in-game art. Luckily we have Fong and he is awesome at that kinda stuff.

I was thinking earlier that it might be a good thing to mention that we didn't just start this whole project from scratch a few days ago. Wayne has been working on code for months, maybe even a year or more. It was just being put to use in a different single-player game/demo. Some of the artwork (stuff I haven't posted here) has also been around for awhile. The "30 days to Beta" thing came about as a kind of hopeful motivator for all of us. We have SO very much left to do and I thought we needed a goal. A (mostly, kinda) specific set of tasks to complete in a set (and limited) amount of time. So far so good!

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