Our subway is getting bigger and more complicated by the day. I'm constantly thinking of new goodies to add. Right now my favorite part is the busted out wall that leads to... well, you'll just have to check it out! AND! We have rats! They are kind of static at the moment, but they are definitely killable. Wayne's still working on getting them to move around. (That is, when he's not pulling his hair out over the insanity of Facebook. But I digress.)
Also! I made a couple of game-play videos which are posted on our Youtube channel. Feel free to check them out!
Monday, May 30, 2011
Friday, May 27, 2011
Maps and monsters
I've spent the last couple of days developing a whole new map area. I'm having a blast with it. I think I worked for about 12 hours on the new tile set - and it was my only real day off of my actual job this week! It's just so satisfying to spend hours in Photoshop, then in the map editor, then actually get to run around in a world we've created. Had some bugs with the map editor, but Wayne got those all fixed up for me. He has also been hard at work on abilities and animated map tiles. He does a lot of other stuff too, of course, but it's programmery stuff and I have no idea what half of it means. What I do know, is that we shall soon have stuff to KILL!
Oh, yes. I added the "Find us on Facebook" thingy over there on the sidebar.So If you are reading this and you haven't yet officially "Liked" us, feel free to get that taken care of. I have no idea why it's displaying duplicate fans, but it is. Not my code, so I couldn't fix it. (Haha, like I'd know how to fix code anyway.)
Oh, yes. I added the "Find us on Facebook" thingy over there on the sidebar.So If you are reading this and you haven't yet officially "Liked" us, feel free to get that taken care of. I have no idea why it's displaying duplicate fans, but it is. Not my code, so I couldn't fix it. (Haha, like I'd know how to fix code anyway.)
Saturday, May 14, 2011
It lives.
Yeah, so we're still around. We got kind of burned out there for a little while, I guess, but we're back at it now. Lots of new stuff has been added. Wayne did a TON of work on the map editor so we have a new map in the game now. Yay! Not that you saw the old one, but trust me, it is an improvement. He got some attack animations in and even some abilities. Very cool. Now you can kill and rez yourself. Not that it will stay like that, but just getting the abilities in is pretty damn nifty. The ability icons themselves need much love and attention as they currently kinda suck. And the casting animation is horrible. I have to look into it and see wtf is going on there. We reworked character creation so you can start as one of four classes now, instead of just one default class. And we also worked on... oh, I don't know. A lot of other stuff!
In other news, I made a strange discovery today. There is apparently ANOTHER husband-and-wife team here in Austin working on a fantasy RPG project they are calling "mana punk" as well. I believe theirs is a pen-and-paper game. Still, a strange coincidence. When we first came up with the concept there really wasn't a lot of "mana punk" stuff online. Just a few references. So glad we could snag manapunk.com when we did!
In other news, I made a strange discovery today. There is apparently ANOTHER husband-and-wife team here in Austin working on a fantasy RPG project they are calling "mana punk" as well. I believe theirs is a pen-and-paper game. Still, a strange coincidence. When we first came up with the concept there really wasn't a lot of "mana punk" stuff online. Just a few references. So glad we could snag manapunk.com when we did!
Subscribe to:
Posts (Atom)