Sunday, August 22, 2010

Burgers and abilities

Today, while I was sleeping, Wayne fine-tuned collision. This means I can now make models BIGGER than we had originally planned. Awesome! Of course most will stay basically the same size, but now I have more room for animations. An interesting development indeed!

After I woke up (and also after we went to Phil's Ice House for awesome hamburgers - or in Wayne's case an awesome veggie burger), we started in on class abilities. And boy did we get a lot done. There's, like, a color-coded flow chart and everything. We got about 90% of our starter class to a point we are both happy with. Still a couple more ability trees to go though. We also fleshed out some pretty unique ideas for how faction might work. Overall, a lot accomplished.

When we get on a roll like we did today, time just flies by. I looked at the clock and it was about 10 pm. Then the next thing I knew Wayne was yawning and saying he was going to bed. It was 1 am. What?! How did that happen? I worked on this project from about 4 pm until 1 am, except for about half an hour while we watched Soap on Hulu and ate dinner, and another 20 minutes while I went on a coffee run to Starbucks. Wayne put in even more hours than I did because he is crazy and wakes up all early for some reason. The point isn't the number of hours we're putting in though. It's the fact that it doesn't feel like work. At all. I hope this feeling continues for a very long time. And I hope it shows in the game and people like what we are doing. Yep, that's what I hope.

Having said that we will probably take most of tomorrow off (okay at this point it is "today") because it's ROLLER DERBY DAY! The last bout of the season. Bummer! Can't wait til it starts up again next year.

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